
Cartoon voice-over
One character, one voice
I’m Estelle Hubert, a native French voice over artist. A cartoon, a mascot, a children’s series, a game: in a cartoon voice-over, I become your drawn character, with its own voice, posture and rhythm.

Cartoon voice-over demos
From Morphle to endives
Morphle, the Perle du Nord endives, Burger King and its philosophical fry, an animation on the circular economy, my witches and my elderly characters: hear these characters from one world to the next, then keep your favourites for your project.
9 cartoon voice-over demos









Explore this tone in The Booth all my demos filtered on this tone, to refine by project or language
When to choose a cartoon voice-over
When your character is drawn
Your script is dialogue
Lines, a character talking to the audience, a mascot presenting the brand: every line has its own character.
Your visuals are animated
A cartoon, a game, an educational animation: the voice follows the movement and the comic timing of the picture.
Related tones
- Expressivewhen the script calls for nuance more than bold strokes
- Quirkywhen the character mainly has to surprise
- Funwhen the message plays without a drawn character
This tone across my specialties
How I play a character
Push it, then pull back a notch
A voice for each character
Each character has its own timbre, posture and rhythm: you recognise it the moment it opens its mouth.
The timing of the picture
I fit the lines to the animation: the gag lands right on cue.
Dosing the effect
I push the character, then ease off: it stays funny and always understandable.
When your direction is precise, I follow it. When you are still looking for the tone, I let you hear different readings, warmer, livelier or calmer: together we choose what serves your message.

Your project, in a cartoon voice
Let’s talk it through
Send me an excerpt and a description of your character: you’ll hear it before you decide.
From my recording studio, with you throughout your projects.
